Announcement

Collapse
No announcement yet.

Booleans RenderTime| VRayDistanceTex | not working with vray subdivisions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Booleans RenderTime| VRayDistanceTex | not working with vray subdivisions

    Hello,

    No sure if this has already been posted but it didn't come up on a search.

    Using the "VRayDistanceTex" to perform render time booleans doesn't appear to take vray subdivisions into account? Meaning it only uses the current mesh without subdivision.

    I'm using 2016 SP6 + vray 3.40.02

    Any ideas anyone?

    Jeremy

  • #2
    The distance texture only works with plain meshes, the rendertime subdivision is not taken into account. You will have to subdivide the mesh manually.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Thank you Vlado,

      any chance of having it being supported in a future release?

      Jeremy

      Comment

      Working...
      X