Hello,
No sure if this has already been posted but it didn't come up on a search.
Using the "VRayDistanceTex" to perform render time booleans doesn't appear to take vray subdivisions into account? Meaning it only uses the current mesh without subdivision.
I'm using 2016 SP6 + vray 3.40.02
Any ideas anyone?
Jeremy
No sure if this has already been posted but it didn't come up on a search.
Using the "VRayDistanceTex" to perform render time booleans doesn't appear to take vray subdivisions into account? Meaning it only uses the current mesh without subdivision.
I'm using 2016 SP6 + vray 3.40.02
Any ideas anyone?
Jeremy
Comment